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7 days to die spider zombie

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It also looks better with new HD screenshot backgrounds. The user can cycle back and forth through them and learn how to play the game better while it’s loading. Interactive Loading Screen We added a brand new interactive loading screen with over 20 tool-tips on how to play the game from basic to advanced. Lights now use a priority system, so close lights are updated rapidly to reduce visible jumps in their intensity and range. It also has a more balanced range of darker to lighter adjustment. The video option to adjust gamma has been changed to brightness, so it works with the new lighting. It’s hard to describe why it looks better you’ll have to play it to see for yourself.

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Normal maps look better, bright lights don’t wash out the scene and so much more. We have finally achieved full PBR Physically Based Rendering and all of the art has been adjusted to look better and compatible with it. Linear Color Space Lighting Alpha 19 has gotten a huge visual upgrade with the switch to Linear Color Space Lighting.